think-cell
Do you believe in beauty when it comes to programming? Do you have a vivid interest in elegant algorithms? Are you fluent in C++? If so, we would like to meet you. Here is what we offer in a nutshell:
* Remote position is open exclusively to candidates residing and working within the time zones of UTC-1 to UTC+4.
think-cell is a fast-paced software company in Berlin, Germany, with a focus on developing graphics products that stand out from the crowd. More than 1,000,000 users worldwide rely on our software for their daily business because we make creating PowerPoint presentations so much easier, faster, and more enjoyable. Among our customers are many renowned consulting companies and large international corporations.
Because think-cell is highly profitable, we do not have to make compromises regarding code quality and beauty. We are willing to go the extra mile in developing sophisticated algorithms and refining our user interface, and we are proud of our many happy customers. The company is owned and managed by seasoned computer scientists, which contributes to a working environment that makes exceptional Developers want to come and stay.
Our focus is on business slides (as opposed to more artful, open-ended applications) because they offer great potential for automation of the layout tasks traditionally performed by PowerPoint users themselves. There are plenty of challenges, from a solid understanding of what makes a good layout, to algorithms that produce an aesthetically pleasing output fast enough for interactive slide design, to an intuitive and unobtrusive graphical user interface that supports our original approach to slide layout, to solid technical solutions for automatic bug reporting and updates, to compatibility with third-party software on the computers of over a million users.
Here are some highlights of what we have done:
We're looking for bright, creative Developers with a solid theoretical background. Our team’s backgrounds range from 10+ years of commercial experience in various fields to fresh graduates in Computer Science, Physics, and Mathematics. A university degree or work experience with C++, in combination with a fresh and creative problem-solving approach, would be ideal for this role. We love working with talented people, whether you're a student, fresh graduate, or C++ expert, therefore our recruitment process is skills-based and consists of tasks related to the role.
You will mostly work independently and will be responsible for the entire range of tasks involved in implementing a new feature. You should be able to look at a problem from the user's perspective and discuss abstract concepts with fellow Developers. We expect each of our Developers to do architecture, design, implementation, customer feedback, and bug fixing, rather than splitting these activities between several people. We thus put everyone in control of their own work.
At think-cell, there are no deadlines or scheduled meetings. A feature is ready to be released when you're convinced that you have implemented the best possible solution. Meetings take place as needed, and only the people actually involved in the topic are required to attend. At any time in the process, ideas, suggestions, and criticism from anybody in the hierarchy are welcome and are seriously considered. We want to hear your ideas, even if they mean that we have to change a lot of code to make things better.
We've published several scientific articles in the areas of artificial intelligence and computer graphics, and we will encourage you to do the same. We sponsor visits to conferences and have close relationships with universities and research institutes across the U.S. and Germany.
think-cell encourages a healthy work-life balance. We do not work at night or on weekends.
We pay very competitively and offer our Developers an annual salary of EUR 130,000 after one year of employment. If necessary, we'll go out of our way to help you relocate to Berlin, and we'll do what we can to help you acquire a work permit. You should be able to communicate effectively in English. Knowing German is not required, but we arrange and cover the costs of German lessons, if desired.
Which IDE and compiler are you using?
We use Visual Studio with the MSVC compiler on Windows and Xcode with Clang on macOS. As mentioned above, we compile from the same source code for both platforms.
Which toolkit do you use for the UI?
We employ OpenGL on macOS and DirectX on Windows to render our own user interface on top of PowerPoint's and Excel's window contents.
What do you use for issue tracking?
We've been using Request Tracker (RT) for many years now, but we're looking into alternatives.
Which version control system do you use?
Git hosted on-premise.
Do you do unit tests?
We've implemented a toolkit that allows for an easy definition of unit tests directly in our code base. Unit tests are executed as part of every compile run.
Do you have a build server?
A dedicated machine runs Jenkins to continuously build the project and, in case of failure, automatically send emails to Developers who have committed code since the last successful build.
Do you have coding conventions?
We have a written set of coding conventions with very solid arguments for every single one of them. We do not hesitate to update our coding conventions when we find new or better arguments.
What do you think about static code analysis?
We tried a few tools, but they offered few valuable insights. Apparently, through our coding conventions and code reviews, we quite successfully avoid typical pitfalls. More complex problems that escape our code reviews tend to go unnoticed during static code analysis, as well. Employing a well-staffed testing team and a vigilant support team with direct access to Developers has proved far more helpful in identifying sneaky bugs than static code analysis. That said, we keep looking for tools that help Testers and Developers find more bugs faster.
What is your take on Agile as a software development methodology?
We're aware of the modern software development methodologies that have evolved around the Agile movement and employ whatever helps our projects without getting in the way. This includes peer reviews; a high degree of self-organization and accountability; hallway usability tests; more formal tests with actual users; being ready to take new requirements or findings into account at any stage in the development process; frequent, automatic updates; a tight feedback loop with active users, in addition to automatic reports from the software; using the best tools money can buy, like SSD RAIDs and gargantuan amounts of RAM for every Developer; taking the time to ensure that every detail of our implementation gets the attention it deserves; and taking the time to not write unnecessary code.