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Render Engineer (m/w/d) (Unannounced project) - Projektmanagement, Anwendungsentwicklung, Ingenieur

  • Wargaming Germany




Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

What will you do?

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include:

  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Career development and education opportunities within the company
  • Home internet reimbursement
  • Gym membership through Urban Sports Club - Package M
  • Monthly public transportation ticket
  • Mental well-being program (iFeel)
  • Language classes
  • Company pension scheme with a company contribution up to 150 EUR per month
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards 
  • Referral program - You can recommend the best talents to the company and receive a reward

 

Job Location
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